AI Insights · Timothy · April 2022
Top 5 Maze Games in Central America Q1 2022
Discover the performance of the top 5 maze games in Central America during the first quarter of 2022, including weekly downloads, revenue, and active user trends.
During the first quarter of 2022, the top 5 maze games in Central America demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared, based on data from Sensor Tower.
Diggy's Adventure: Pipe Games experienced significant fluctuations in its weekly downloads, starting the year with 1.9K downloads in the first week of January and peaking at nearly 19.3K in the week of January 24. However, downloads declined sharply to just 21 by the end of February, before recovering slightly to 1.6K in the final week of March. The game's weekly revenue started at approximately $1.2K at the end of December 2021, dropping to around $293 by the end of March. Active users saw a peak of 54.6K in late January but settled to around 34.5K by the end of the quarter.
Mouse Maze - Top Brain Puzzle maintained a steady yet low download rate, averaging about 10 downloads per week. Revenue for the game remained minimal, fluctuating slightly around $15 to $20 throughout the quarter.
Roll the Ball® - slide puzzle showed consistent weekly downloads, averaging around 6.5K. The game's revenue varied, peaking at about $44 in the week of January 24 and dropping to zero in several weeks before ending the quarter with $20 in the last week of March. Active users remained relatively stable, with a slight decrease from 13.3K at the beginning of January to around 12.7K by the end of March.
Pango 1 Road: snake logic maze had minimal activity in terms of downloads, averaging around 5 per week, and its revenue was also low, peaking at $24 in the week of February 21 but frequently hitting zero.
Mazes & More: Classic Maze saw a strong start to the year with 9K downloads in the first week of January. Although downloads dropped to around 2.8K by mid-February, they rebounded to 8.4K in the last week of February before settling at approximately 3K by the end of March. The game's revenue was generally low, peaking at $53 in late February. Active users showed a similar trend, starting at 16.2K in early January, dropping to 7K by mid-February, and then stabilizing around 7.4K by the end of March.
For more detailed insights and trends, visit Sensor Tower.